AION 2's main endgame dungeons are five-player Expeditions, five-player Transcendence dungeons and solo Nightmare bosses. Expeditions unlock from level 20 as you level, while Transcendence and Nightmare open at level 45 and gate their higher stages behind item level. Weekly reward counts reset on Wednesday, and rewards include gear, Arcana cards and Nightmare shop currency.
What are AION 2's endgame dungeons?
AION 2 launched globally on October 5, 2026, with a Season 1 level cap of 45. Once you reach the cap, your progress comes from item level and Combat Power, and the dungeons below are where most of that gear and growth comes from. The details here are for the Global version as of October 2026. Many numbers come from early community testing, so treat them as subject to change.
| Fact | Expeditions | Transcendence | Nightmare |
|---|---|---|---|
| Group size | Up to 5 players (some allow 1) | 5 players | Solo |
| Difficulties | Exploration and Conquest | Stages that open as your item level rises | Ten challenge levels per boss |
| Unlock | Story progress, from level 20 | Level 45 | Level 45 |
| Minimum item level | From 200 (Krao Cave) to 2,100 (Ferocious Horn Den) on Exploration | About 1,600 for the first stage | About 1,000 for the lowest challenge level |
| Weekly limit | Reported 7 reward counts per Expedition per week | Reward counts refill over time, banking for a week | 2 attempts per day, banking up to 14 |
| Main rewards | Gear and Kinah from the final chest | Arcana cards, upgrade materials | Phantasmal Fragments for the Nightmare shop |
New to the game? Start with our what is AION 2 beginner guide and the AION 2 leveling guide, then read the AION 2 global launch and endgame guide for the wider picture.
How do you unlock and enter them?
Expeditions open as you play the story; the level 45 content opens when you hit the cap. The usual route looks like this:
- Follow the main story. Krao Cave opens around level 20, Urugugu Canyon around 28 and Fire Temple around 35, each as an Exploration Expedition.
- Reach level 45. This opens Draupnir, the later Expeditions, Transcendence and Nightmare.
- Raise your item level. Vakron Sky Island needs about 1,400 and Ferocious Horn Den about 2,100 on Exploration. Conquest versions need more.
- Open the dungeon list in-game. Pick the Expedition and difficulty, or the Transcendence stage, and queue with a party or join one.
- Check your Odyle Energy. Final chests cost Odyle Energy, so make sure you have enough before you start.
- For Nightmare, go solo. Choose a boss and a challenge level you can clear; an attempt is only used when you win.
What do you need before you start?
- Item level: meet the listed minimum, but aim a little above it for Conquest and Transcendence, which have tougher boss mechanics.
- Combat Power: party leaders often filter by Combat Power, which comes from gear, the Daevanion board, Arcana, stigmas and titles.
- Party makeup: five-player groups usually want a tank such as a Templar, a healer such as a Cleric, and three damage dealers or a support like a Chanter.
- Consumables: bring food and potions that fit your class, and repair before long sessions.
- Odyle Energy: it regenerates over time; plan your week so you do not waste refills.
- Allowed tools only: NC has banned many accounts for illegal programs. Never use bots, macros or third-party automation.
Dungeon-by-dungeon directions
A high-level overview of each activity, not a full boss script. Watch a current video before your first run of a new boss, as tuning changes with patches.
Early Expeditions: Krao Cave, Urugugu Canyon, Fire Temple
These are the learning dungeons you meet while leveling. Each Expedition has three bosses and a final chest. Tanks practise holding bosses away from the group, healers learn to watch the whole party, and damage dealers learn to stop attacking when a mechanic needs them to move.
Draupnir
The first level 45 Expedition, with an item level entry of about 700 on Exploration. It is the point where gear checks start to matter. Run it on Exploration until your party is comfortable, then try Conquest for unbound Kinah and better gear.
Vakron Sky Island
Needs about 1,400 item level on Exploration, and guides call it the first efficient endgame farm. Bosses punish groups that stand together at the wrong time, so listen to the tank's callouts and spread when asked.
Ferocious Horn Den
The top Exploration Expedition at launch, at about 2,100 item level. Treat it as a target once Transcendence has raised your gear. Conquest here is one of the hardest group checks in Season 1.
Transcendence dungeons
The Season 1 Transcendence dungeons are Deus Research Base and Shattered Arkanis. You score points by killing mini-bosses and regular enemies to open the final boss. Faster, cleaner clears rank higher on the seasonal class leaderboard. Each stage has a higher item level gate, so move up only when your party clears the current stage reliably.
Nightmare bosses
Solo fights with ten challenge levels per boss; Zikel's Apparition is the headline boss, and Gatekeeper Pinopi is one of the first you meet. Push the lowest challenge level you have not cleared yet, because first clears pay far more Phantasmal Fragments than repeats. A failed attempt does not cost you a charge.
For a comparison with other games' group content, see all raid and dungeon guides and raid and dungeon carries explained.
What loot and rewards can you get?
Most dungeon rewards come from a chest you open at the end with Odyle Energy. What drops is partly random, so treat every chest as a chance rather than a guarantee.
- Expeditions: equipment pieces, upgrade materials and Kinah. Exploration pays bound Kinah, Conquest pays unbound Kinah and better gear. You might fill several slots in a week, or keep missing one piece.
- Transcendence: Arcana cards, which raise item level and push skills higher, plus Amplify Stone fragments, enhancement stones and Kinah. Seasonal class rankings award titles and cosmetic helms.
- Nightmare: Phantasmal Fragments to spend in the Nightmare shop on items such as Amplify Stone fragments and skill books. Instant Clear tickets can give the clear rewards without the fight, but not ranking points.
Season 1 has no Heroic items; the top gear grade is Unique. Weekly counts reset on Wednesday, so plan to use them before then.
Tips to clear them faster
- Use your weekly counts every week. Unused Expedition counts are lost at the Wednesday reset.
- Do Nightmare first clears early. First clears pay much more than repeats, and a failed attempt is free.
- Do not jump difficulty too fast. Clearing one Transcendence stage cleanly beats wiping on the next.
- Party with the same people. A fixed group learns callouts and speeds up every run.
- Open every chest you earn. Leaving Conquest or Transcendence without opening the chest reportedly wastes part of your weekly quota.
- Balance Arcana and gear. Both raise item level; Arcana from Transcendence is often the faster win after 1,600.
- Track changes. Our patch notes page follows AION 2 balance updates, and coming soon lists the next season.
How can Boosting Games help?
If your item level is ready but your party is not, we can clear AION 2 dungeons with you or for you. Prices below are starting prices as of October 2026, and the exact price for your option shows before checkout. All options are in the AION 2 services collection.
| Service | What you get | Price |
|---|---|---|
| AION 2 Expedition Dungeon Carry | Clears of the 5-player Expeditions you choose; loot follows the game's normal rules | From $8 |
| AION 2 Transcendence Dungeon Stages | Timed Transcendence clears at the stage you pick, for its weekly rewards | From $8 |
| AION 2 Nightmare Boss Clears | Solo Nightmare boss clears at the challenge levels you pick, played on your account | From $19 |
Our how it works page walks through every step of an order.
Honest risk note: NC treats accounts as personal, and its terms do not allow account sharing; like most publishers, it does not allow paid boosting either. Piloted orders, including Nightmare clears, carry the most risk. Expedition and Transcendence runs where you play in our party on your own character carry less, and coaching carries none. Read our account safety page before you order. We never sell accounts, Kinah or other currency, items, bots, cheats or mods.
Get an AION 2 dungeon carry
Pick the Expedition, Transcendence stage or Nightmare level, and see the exact price before you pay.
See AION 2 servicesAsk Boost Up AIRelated reading: what is AION 2, the AION 2 global launch and endgame guide, the AION 2 leveling guide, and every article in our AION 2 guides hub. All services are on the AION 2 boosting page.
AION 2 dungeons FAQ
What item level do you need for Transcendence in AION 2?
Guides for the Global version put the first Transcendence stage at about 1,600 item level, and you need to be level 45. Each later stage has a higher gate, with community reports listing thresholds up to about 2,500. Arcana cards from Transcendence raise your item level, so many players use the early stages to qualify for the later ones. Exact numbers can change with patches.
How many Nightmare attempts do you get?
Guides for the Global launch report two Nightmare attempts per day per character, banking up to 14. An attempt is only spent when you clear the boss, so a failed fight costs nothing. First clears of a challenge level pay far more Phantasmal Fragments than repeats, so push new levels before farming old ones.
When do AION 2 weekly dungeons reset?
Weekly reward counts reset on Wednesday. Community guides list the time as 07:00 UTC for Global, but the in-game recharge tooltips show the exact countdown for your server. Expedition reward counts that you do not use are lost at the reset, while daily-refilling counters such as Nightmare attempts bank up to their cap.
Can you solo Expeditions in AION 2?
Some can be entered alone: NC's pre-launch stream listed Krao Cave, Fire Temple and Ferocious Horn Den as 1 to 5 players, while Urugugu Canyon needs at least two. Even so, the bosses have group mechanics, and Conquest and the later dungeons expect a tank, a healer and damage dealers. Nightmare is the solo endgame activity if you prefer to play alone.
What drops from Transcendence dungeons?
The main reward is Arcana cards, which raise your item level and let you push skills higher. Chests also drop Amplify Stone fragments, enhancement stones, other upgrade materials and Kinah. Seasonal class rankings award titles and cosmetic helms to top players. Drops are random, so you might not get the card you want in a given week.
Is an AION 2 dungeon carry safe?
No boosting is free of risk. NC treats accounts as personal and has banned large numbers of accounts for illegal programs. Playing in our party on your own character keeps your login private and carries less risk. Nightmare clears are piloted, so they mean sharing your login, which carries the most risk.
Sources: Dving: AION 2 dungeons guide, KeenGamer: AION 2 daily and weekly checklist, Mein-MMO: AION 2 item level guide, The Games Wiki: AION 2 Nightmare, Massively OP: AION 2 launch day, Playnews: level cap 45 and no Heroic items.