The latest official patch for every game we boost, explained in plain English: what was fixed, what changed and what it means for your rank.
The latest patch for 48 games we boost, explained in plain English: what was fixed, what changed, what is new, and what it means if you are climbing ranked or finishing endgame. Every entry links to the developer's official notes. Last checked October 22, 2026.
Belgardin Conquest (to Dec 2) and Arktoberfest (to Nov 18) events
What it means for you: Hitting item level 1,750 now unlocks the new raid and Vambraces, which become a key power source, so expect the endgame gear and gold grind to move up toward 1,770 to 1,780.
Latest hotfix in the Sky Odyssey cycle: Gripen countermeasure control, J-16 night vision and research-tree UI polish, following the big September Sky Odyssey update.
What changed
JAS39 Gripens (UK, Italy, Japan) can fire fuselage countermeasures separately
J-16 gains night vision
Research tree ranks can be collapsed/expanded with clearer icons
Preset copies now appear right after the original
Nuclear Escalation got a new Southeastern City mission (Oct 16)
What was fixed
F-14D stray HUD text with AIM-54A fixed
Recycled-material crafting no longer gives fewer items than requested
Squadron research point window no longer opens instead of auto-applying points
Earlier Oct hotfixes fixed bomber damage models, wheeled vehicle shaking and a projectile camera bug
What is new
Sky Odyssey major update (Sept 16): new jets like F-14D, MiG-35 and J-16, Arjun Mk 1 and PzH 2000, new ships and the Darwin Hill map
Nuclear Escalation, Naval Confrontation and Bullet Hell are now permanent modes
What it means for you: Mostly quality-of-life for grinders; the bigger effect is Sky Odyssey's new top-tier jets and rewards for killing abandoned ground vehicles and ships.
Classic mode adds Mordekaiser, Yorick, Hecarim and Lucian
What it means for you: Jungle and mid staples like Lee Sin and Viktor got weaker, while bruisers such as Darius, Sion and Xin Zhao got stronger, so top/jungle bruiser picks are a safer climb this patch. Jinx players may notice a lower win rate.
Augments now steer away from AD-only picks on AP boards and vice versa
Radiant Adaptive Helm and Blue Buff weakened
What was fixed
Taric's passive now activates reliably against Ghost teams and after auto-pairing
Double Up partners no longer end with different placements
Cooking Pot health and Forged a Friend 3-star bugs fixed
Server-crash reduction from a broad code cleanup
What is new
Choncc or Treat event (through Nov 17) with new encounters
Pandora's Items II+ and II++ augments
52 returning cosmetics
What it means for you: If you were climbing with Azir or Kha'Zix, expect slightly fewer top-4s, while AP comps get easier to force. Economy augments pay out less gold, so plan levels more carefully.
Destiny 2: Update 9.7.0.6 (hotfix, Monument of Triumph era)
A tiny maintenance hotfix that only corrects an Eververse store problem; no gameplay or balance changes.
What changed
No weapon, ability or activity balance changes were included in this hotfix.
The previous patch, 9.7.0.5 on October 7, was described by Bungie as a back-end-only change.
The live sandbox is still the one set by the June 9.7.0 'Monument of Triumph' update (reworked activity difficulty/rewards, new armor set bonuses, 25 new Exotic…
What was fixed
Corrected an issue with the Eververse in-game store.
What it means for you: Nothing changes for builds, raids or Trials this week, so current endgame strategies and loadouts remain valid.
ARC Raiders: Store Update 2.2.0 (Frozen Trail season)
Follow-up to the Frozen Trail 2.0 update that retunes the Hydra and ARC aim, adjusts Turbine spawns, smooths the Grappling Hook and fixes lots of Pendola Pass issues.
What changed
Hydra spreads its fire across more targets but hits harder, especially up close.
Some ARC enemies are now less accurate against sliding players.
ARC Turbines spawn more often on Buried City, Riven Tides, Blue Gate and Spaceport and were pulled from standard Dam Battlegrounds.
Pendola Pass has slightly more enemies.
Jumping off a wall run now needs you to hold backward, and Tether Launchers can be repaired mid-raid.
Feats were added, removed and rebalanced for Reward Pass progress; the Expedition Vault tab was removed.
What was fixed
Frigate cargo drops no longer throw players off mid-fall, knock out side riders or burn them with thruster heat.
Fixed spots where players could get stuck in terrain or clip out of bounds in Pendola Pass and near the Emperor.
The 'To the Skies' quest can now be finished on any map, and 'Belly of the Beast' checks for the correct item.
Reduced memory use from loot spawning and Frigate interiors to cut down on crashes.
What is new
Wreck cosmetic set
Builds on Frozen Trail 2.0 (Oct 8): Pendola Pass map, Bully/Skulker/Hydra enemies, Bantam and Stiletto weapons, Grappling Hook and the Outpost base
What it means for you: Sliding is now a stronger defensive move against ARC, and Feat changes shift how fast you climb the Frozen Trail Reward Pass, so plan weekly milestones around the new Feat list.
Swaps anti-cheat to Easy Anti-Cheat, adds a new Bile bug strain, and buffs many weapons and stratagems including the Maxigun and Orbital Airburst.
What changed
Killzone and Halo legendary weapons got stronger base stats to make up for having no attachments.
PLAS-39 Accelerator Rifle reloads faster; Sickle variants heat up slower and cool faster; light-pen shotguns deal more damage.
M-1000 Maxigun lets you move right after firing and staggers harder; Breaching Hammer carries 10 spare charges.
Orbital Airburst Strike has a shorter cooldown and tighter spread; flamethrowers deal more damage.
Eagle Gas Strike can no longer destroy structures other eagle bombs cannot.
What was fixed
Fixed crashes tied to ship management, vehicle customization, SEAF shuttles, the Flak Cannon reload and DirectX 12.
Fixed Bile Titan clipping, Hive Lords leaving combat and Hulk Scorchers damaging themselves.
Fixed Hellbomb availability and the Melta Mine not working on the Vox Engine.
Smoother frame pacing, faster loading and less shader stutter on PC.
What is new
Bile bug strain (Bile Warriors, Spewers, Scavengers) as its own Game Master-controlled faction variant
Easy Anti-Cheat replaces GameGuard
Three new SEAF emotes
What it means for you: Higher-difficulty dives get easier with buffed Maxigun, Orbital Airburst and flamethrowers, and the new Bile strain means bug missions need more anti-acid and long-range plans.
Old School's fourth raid launches for teams of 2 to 8, with branching boss choices and new top-tier gear like Ascension Crossbows, Zorya's Tome and the Obligator.
What changed
Nex's Crush Defence lowered from +60 to +35, making crush weapons better there.
The F2P free-for-all Clan Wars arena now needs 100 total level.
Raid deaths are not safe: a full team wipe sends you to a gravestone outside (75% cheaper until five completions) and Hardcore Ironmen lose status.
PvP Arena Ranked Duels use '1 Def Pure' loadouts this week; new Australian LMS and Bounty Hunter worlds added.
What is new
The Fractured Archive raid (requires While Guthix Sleeps), with picks like Bork or Ezekiel and Xarth or the Dagon'hai Trio
New rewards: Ascension Crossbows, Zorya's Tome, Rondache shield, Obligator, Elemental Fragments and the Zeal prayer upgrade
Archivist's Folio teleport and new lobby tools (Grouping Board, spectating, inventory pings)
What it means for you: Endgame PvM now has a new best-in-slot chase, so expect demand for raid-ready accounts with While Guthix Sleeps done; practice mode is not out yet, so the first runs are risky.
Season Two arrives with solo versions of Moon Hunter Keep and March of Sacrifices, built for one player plus a companion, with optional difficulty modifiers.
What changed
Group mechanics in the two dungeons were reworked so one player can handle them, with ability values retuned for solo play.
Optional 'Meted Misfortunes' modifiers raise monster stats and add abilities; up to three can be stacked on Dauntless difficulty.
Solo clears award Undaunted Crests that scale with difficulty, traded with Veya Thenim in Undaunted Enclaves.
Greymoor and Wolfhunter DLCs became free for all players on October 19.
What was fixed
ZeniMax also posted a separate final fix and compensation grant for the Update 51 Master Crafting Station problem.
What is new
Solo dungeons: Moon Hunter Keep and March of Sacrifices (live Oct 21)
Solo rewards include two-piece monster sets, Nowhere Keys, furnishings and legendary companion gear
Season Two runs until January 27, 2027
What it means for you: Solo players can now farm monster helms and companion gear without a group, and stacking modifiers on Dauntless gives a harder, better-rewarded challenge.
Clash Royale: Balance Update (moved up before the CRL World Finals)
Mid-October balance pass nerfs Cannon Cart, Dart Goblin, Minion Giant and Rune Giant, and buffs Electro Dragon, Flying Machine, Void and Hero Electro Wizard.
What changed
Cannon Cart loses about 5% damage and is much heavier, so Goblins can no longer push it.
Dart Goblin and Minion Giant deal less damage; Rune Giant's enchantments now fade almost instantly and end when she dies.
Electro Dragon hits sooner, Flying Machine and Void deal slightly more damage, and Hero Electro Wizard no longer pauses after his ability.
Skeleton Barrel's death damage is evened out between normal and Evolution forms, and Skeletons spread wider when placed.
Earlier October 6 pass already nerfed Hero Ice Wizard, Barbarian Barrel and Elixir Collector and buffed Lava Hound, Ram Rider and Wall Breakers.
What it means for you: Ladder and Path of Legends decks built around Cannon Cart, Dart Goblin or Rune Giant lose some strength, so it is a good time to test Electro Dragon or Lava Hound decks; Supercell says no extra changes come at the November season start.
Quality-of-life and stability patch: guild renaming, base reconstruction fixes, a rocket ornithopter tweak and caps on Landsraad Mk5 powerpacks.
What changed
Scout ornithopter rocket-pod speed penalty cut from 20% to 10%
Multi-rocket Ancient Way fires slower
Downed players are cleared of negative status effects
Stamina no longer regenerates during Stop and Weirding Step stuns
Landsraad vendor Mk5 Powerpacks capped at 5 per refresh and mission rerolling blocked
What was fixed
Base Reconstruction Tool no longer crashes on large bases
Offline bases no longer burn extra fuel
Several Trials of Aql soft-locks fixed
Item duplication in 'A Sign from Above' fixed
Xbox PC connection bug fixed in hotfix 1.5.15.1
What is new
Guild leaders can rename guilds
Native DualSense support on Steam
What it means for you: Deep Desert ornithopter fights get a bit faster, and Landsraad farmers lose the unlimited powerpack trick. Late-story journeys now give XP properly.
Fix-focused patch that speeds up Infernal Twinblades' Soul skill in dungeons, trims an overlong Super Armor window, and fixes about 25 bugs.
What changed
Infernal Twinblades Greed Bane - Soul second stage casts much faster and grants a Perfect Dodge in online dungeons
Talon Strike and Yaksha Rush Super Armor after a guard break no longer lasts too long
Frost Paper recipe now uses Honeysuckle instead of Cocklebur
What was fixed
Season 4 titles and guild badge claims fixed
Uncut Jade after Taiping Mausoleum challenges fixed
Serene Breeze behavior in Arena fixed
Controller L3 button works again
What it means for you: Twinblades players get a smoother dungeon rotation, and the shorter Super Armor makes some Arena trades fairer. Version 2.3 content drops October 25.
Delta Force: October 15 Update (Polaris Patrol + balance)
Adds the Polaris Patrol mini-mode, nerfs Stinger healing and Shepherd's Sonic Trap, and reworks Detonation ranked scoring for Legend and above.
What changed
Stinger healing cut hard (lower heal per second, shorter duration, heal stops when hit)
Shepherd Sonic Trap does less damage, costs more and has a smaller hitbox
Rover's Clover gets damage immunity windows and team-stacking rules in Operations
Detonation guns: Desert Eagle and .357 buffed; M700, FD-12, Thompson and MK4 nerfed; K437/MDR cost more, AS Val cheaper
Detonation economy and bomb timer adjusted
Legend+ ranked points now reward winning over personal stats; queues there may be longer
What was fixed
Fixed unfair spawn and camping spots at Sparkling Empress Hotel on Layali Grove
Fixed spots on AZ3 where players got stuck outside the map
Fixed Operations enemies sometimes dropping empty loot
Fixed overlapping Sonic Traps that could not be destroyed
What is new
Polaris Patrol mini-mode (play as Desmoulins or his Adjutants) in Space City and AZ3
Petite Madame Rampage event and limited Haavk attachments
7-day login reward and Sunken Appearance draw
What it means for you: Heal-heavy Stinger squads lose a lot of sustain, and high-rank Detonation players now climb mainly by winning rounds, so team play matters more than K/D.
The final Black Ops 7 season gets a weapon balance pass that weakens the TR51 Para, VMP and aggressive shotguns, plus a short three-week ranked sprint.
What changed
TR51 Para nerfed (slower fire rate, less long-range damage) and VMP loses a lot of range
Shotguns like SG-12, Echo 12 and M10 Breacher handle slower for rushing players
Gremlin, KRS 7.62, REV-46 and Dravec 45 improved
Ranked: bottom-half losses cost more SR, and outscoring higher-ranked players earns bonus SR
Exposure returns to the Ranked map pool
What was fixed
Void Claw exploit and Web Mother duplication bug on Rex Infernus fixed
XM325 ammo bug with the Titan Wield stock fixed
Several Kowakujo exploits, relic/reward issues and Pack-a-Punch camo saving fixed
What is new
New maps Quantum and Bloodstead, plus Roadkill, Inferno and Lost as limited-time maps
T.E.D.D. Trials and Hordepoint modes
New weapons: VMP, TR51 Para, Arcblade, Roc 20mm
Zombies: Tenshu survival map and Directed Mode for Rex Infernus (final Zombies update)
What it means for you: The ranked season is only three weeks long and losses hurt more if you finish near the bottom, so climbing has to happen fast. Players who leaned on the TR51 Para or shotgun rushing should switch loadouts.
Baba is nerfed across the board while Deadman Danny gets big buffs to health, gun damage and abilities.
What changed
Baba nerfed: less bullet and spirit resistance, longer cooldowns, and a weaker Baba's Brew barrier
Baba's Granny Long Legs aerial melee movement toned down
Deadman Danny buffed: more health and regen, higher gun damage
Danny's Chimera Mk1, Strix Salvo and Close the Deal all scale better; Rocket Jumping costs less health
Radiant Regeneration item heals slightly less from spirit
What it means for you: Baba is no longer the easy pick she was, while Deadman Danny is now a stronger option for climbing. Only two heroes and one item changed, so most of the meta stays the same.
Season 06 adds the Halloween map Haunted Hollow, a harsher end-game gas, shorter ranked season and repeated weapon tuning aimed at the AR and SMG meta.
What changed
AN-94 nerfed; M15 MOD 0, XM325, Sokol 545 and others buffed; TR51 Para fire rate cut then partly restored
Gas damage ramps up the longer you stay in it, and helicopters are disabled in the final circle
C4 has a longer detonation delay and cannot be used in Last Stand
Fewer supply drones per match, with fewer legendary crates
Ranked: three weeks of normal play then Ranked Series; higher entry costs in Diamond and above
What was fixed
Black Market self-revive stacking exploit fixed
Bank Vault damage-avoidance exploit and helicopter impact-damage bug fixed
Tactical Raft spawn bug on Avalon fixed
Ghost Train power-ups no longer carry over incorrectly
What is new
Haunted Hollow Halloween map with Ghost Train, pumpkin power-ups and a low-gravity zone
Giant Infected limited-time mode
New weapons: VMP, TR51 Para, Arcblade, Roc 20mm
Last season to play Black Ops Royale
What it means for you: Ranked SR is harder to gain at Diamond and above, and the season is short, so Top 250 and Iridescent pushes need to happen quickly. Playing deep in the gas is now much riskier.
Update 43.2 makes ranked and normal vehicle spawns match, reworks quick-chat markers and lobbies, and adds new controller presets on console.
What changed
Normal and Ranked now share the same vehicle types and spawn counts on most maps
Motor Gliders: 6 per map (2 fixed with fuel, 4 random without)
Quick-chat radial reworked with new 'get in' and 'move' calls; item markers only show within 300m
Squad host can start matchmaking without everyone pressing ready
No weapon balance changes
What was fixed
Parachute now opens at the right altitude after jumping from the plane
Stun Gun victims die immediately at 0 HP when knockdowns are off
Characters no longer spawn underground at a Rondo starting spot
Solo Ranked Season 36-42 records now show in Career stats
What is new
SLB: Dawnbreakers of Rondo night-survival event
PUBG x Bentley collaboration
Two new console controller presets (PUBG Standard and Shooter Standard)
What it means for you: Ranked rotations now get the same vehicle availability as normal games, which changes how squads plan long rotations. Console players get the update on Oct 22, a week after PC.
First big post-launch patch: fixes Ranked Versus placement putting players in the wrong division, plus stability work and many Campaign, Horde Siege and Versus bug fixes.
What changed
Spawn protection now ends when you hip-fire
Revive distance is enforced and executions no longer interrupt revives
Weapon Mods in Campaign and Horde Siege now work as described
Objectives now take priority over nearby weapon pickups in Demolition and Crucible
What was fixed
Ranked placement matches now place players in the correct skill division
Campaign War Journal, achievement and co-op progress tracking fixed
Horde Siege: Corpser can no longer become unkillable and players no longer spawn without ammo
Versus: Lancer Mk1 melee now kills, Breechshot headshots register, and capturing Conquest zones from outside is blocked
Crash and memory fixes for long sessions
What is new
Option to mute Campaign collectible chimes
What it means for you: Players misplaced by the broken ranked placements should see ranks settle correctly now. Missing campaign collectibles must be re-collected manually, since they are not auto-granted.
The ranked map pool rotates (Bind and Corrode in, Ascent and Split out) and a private per-map Map Rating arrives for Competitive and Premier.
What changed
Competitive and Deathmatch map pool: Bind and Corrode added, Ascent and Split removed
Corrode reworked: shorter defender rotations into both sites, a reshaped Mid, and a tweaked A plant zone
New Map Rating gives each map a private 0-500 score and C-to-S grade based on your recent results
Performance Score now weighs damage, kills, deaths and first bloods more heavily, with a Chamber-specific adjustment
No agent or weapon balance changes this patch
What was fixed
The Warden's scope crosshair no longer drifts out of line during full-auto fire
Footstep and body-fall sounds now play correctly inside Fog of War
Gun bounce audio triggers reliably again
The Masterful accolade now shows the correct requirement
What is new
Map Rating feature in Agent Select, End of Game and Career
Redesigned queue and mode select screen
New Career navigation bar (Rank Legacy, Accolades, Map Rating)
What it means for you: Two maps you may have practiced are gone from ranked, so anyone who relied on Ascent or Split needs to learn Bind and the reworked Corrode. Map Rating makes it easy to see which maps are dragging your RR down.
Hearthstone: Patch 37.0 (Reign of the Black Empire)
Patch 37.0 sets up the 135-card Reign of the Black Empire expansion (live Oct 20) with the four Old Gods and a new Assemble keyword.
What changed
No card buffs or nerfs in this patch (the last balance changes were in 36.4.2 on Sep 3)
Arena runs reset on Oct 13 with a new card pool that includes the new set
New Journal hub with a Journey story campaign; achievements renamed Feats
Rewards Track refreshed for the new expansion
What was fixed
Flames of Infinity no longer always resolves first at end of turn
Beastspeaker Taka can no longer Discover Colossal minions
Spikeridged Steed now gives Taunt to its target
Battlegrounds: combats with only Hoarding Hyenas no longer stall
What is new
Reign of the Black Empire expansion (135 cards, Old Gods, Assemble keyword) live Oct 20
Legendary quest chain from Ranked Standard games (Oct 23 - Nov 3)
Pre-release Tavern Brawl (Oct 13-20)
Diablo crossover event and Tavern Brawl starting Nov 10
What it means for you: A new expansion means the Standard ladder meta is wide open, so new decks will rise fast and early balance patches are likely. Arena players start a fresh season.
Season 5 adds the Vegas Strip and Area 51 maps, four new weapons, officially launches Ranked Battle Royale and makes big anti-air changes.
What changed
Anti-air buffed a lot (faster, more accurate AA shells), while helicopter rocket pods and light rockets are weaker
Tanks and IFVs heal slower, and rear hits do 2.5x damage
Controller recoil compensation cut from 11% to 5%
Enemy footsteps are easier to hear and tell apart from friendly ones
REDSEC: faster armor plating, rebalanced class training, and many guns need one extra bullet against armor
What was fixed
Demolition Charges now deal their intended damage
Fewer black screens after matches end
Spectator camera and scoreboard issues fixed
Repeated reload inputs no longer delay reload sounds
What is new
Maps: Vegas Strip and Area 51
Weapons: Mk 24, RSPR, Z84M, ELR-40
Rapid Royale and Ranked Battle Royale (REDSEC)
Dead Space event with the Marker Incursion PvE mode (Oct 20 - Nov 10)
What it means for you: Air vehicles are much easier to shoot down, so pilots will find it harder to dominate. Ranked Battle Royale is now official, which opens a real ladder to climb in REDSEC.
Patch 12.1.5 adds a single-boss raid, the Labyrinth of Kindo'jan mega-delve, Aqir Invasions and a Season 2 mid-season gear refresh.
What changed
Ascendant Venomstones let fully upgraded Season 2 gear go higher in item level
Upgrade crest cap removed from the week of Oct 20; a second weekly Nebulous Voidcore added
Class tuning: Subtlety Rogue and Protection Warrior Execute buffed, Marksmanship Hunter loses Unload for Blood Fletching, Devourer DH reworked
Delves drop more recipes and Prey has faster catch-up
New 3600-rating Mythic+ Season 2 achievement with a title and mount
What was fixed
Class bug fixes for Demon Hunter, Druid, Evoker, Hunter, Mage, Monk, Rogue and Shaman
Murder Row safe-spot assignment bug fixed
Repeat housing Endeavor assignments fixed
Trading Post preview settings now stay between items
What is new
Raid: The Unbinding of Kith'ix (single boss, all difficulties, flexible Mythic)
Labyrinth of Kindo'jan nine-chamber mega-delve with Mythic-level rewards
Aqir Invasions hourly world events in Eversong and Zul'Aman
Quel'Thalas and Zul'Aman story conclusion
What it means for you: Gearing gets faster with the crest cap lifted and a new item-level ceiling via Venomstones, so pushing Mythic+ keys and Heroic/Mythic raid now pays off more. A new 3600-rating goal gives high-key players something fresh to chase.
Patch 7.57 tunes the Crucible of the Unbroken, launches its first ranking season on October 25, and starts same-region matchmaking on Japanese data centers.
What changed
Crucible of the Unbroken remembers your chosen mode and auto-assigns familiars to battlehorns when you have three or fewer.
Crucible scoring: elite kills now give 800 points (up from 625) and the Sleepless Survival bonus jumps from 375 to 1,000.
Beastmaster pets set to 'Stay' now turn to face their target before using Tempered Release or Parting Blow.
Same-region matchmaking now lets Japanese players group across logical data centers in the same physical location; other regions later.
What was fixed
Beastmaster Capture now works on Dullahans, and Calamity no longer sometimes deals zero damage at range.
Swapping familiars during Snarl's Cover no longer cancels damage from simultaneous enemy attacks.
Fixed a great wisp knockback that could freeze the enemy and stall the fight.
Companion chocobos no longer attack the wrong target when you switch enemies.
What is new
Crucible Rankings Season 1 (Oct 25 to late Nov 2026): Third Degree mode, best of last three attempts per board, top 300 per data center earn rewards
What it means for you: Anyone chasing Crucible leaderboard rewards should practise now: the higher elite and survival points change which routes score best before Season 1 opens on October 25.
Launches the Red Moon Unleashed Halloween event, stops Escalation from eating tokens, doubles the Conflict rank cap to 200, and buffs rifles.
What changed
Escalation no longer spends tokens to start; you just need a minimum balance, and failed runs keep tokens
Hosts and teammates now earn the same Escalation token rewards
Conflict rank cap raised from 100 to 200, with currency per rank-up and milestone caches
Rifles and Marksman Rifles get 20% more ammo plus higher crit and headshot bonuses
Another round of PvP gear and brand rebalancing; Overdrive bonuses disabled in Conflict
What was fixed
Red Moon bosses in the PvE Dark Zone now drop contaminated items correctly
Movement speed bonuses now stack additively with a 20% cap
Phoebe no longer over-drops ten Exotics
Sticky Bombs can no longer hit players inside Conflict spawn protection
What is new
Red Moon Unleashed event (Oct 15 to Nov 3) with Lunatic enemies and new bosses
Six Revenant Bounties with featured Exotics
Creator Collaboration projects and the Lichtenberg named M1A
Georgetown Dead Zone Classified Assignment
What it means for you: Escalation farming is now risk-free, so pushing higher tiers is much cheaper, and Conflict players get a long new rank grind with real rewards.
World of Tanks: Update 2.4.1: Season of Action (+ Micropatch 2.4.1_2)
Adds the Babylon: Dark Tower Halloween PvE event, brings Nebelburg into Random Battles, and changes matchmaking so high-tier players rarely repeat maps.
What changed
Matchmaker cuts map repeats for Tier VIII-XI sessions
Random events now enabled for everyone because of the unified queue
Nebelburg reworked for Random Battles; Himmelsdorf, Ruinberg, Siegfried Line, Fisherman's Bay and Overlord rebalanced
Some Operation Fossa personal mission conditions changed
What was fixed
Destructible map objects that could not be destroyed are fixed (micropatch Oct 16)
Night Map modifiers now work in Onslaught tournaments (micropatch Oct 22)
Tiger (P) Leoponsan shows the right Improved Mobility value
What is new
Babylon: Dark Tower PvE event with the Eclipse Tier IX premium heavy as top reward
Frontline and Steel Hunter return
Black Signal 7v7 mode (mid-November) and clan Maneuvers with first Tier XI vehicles (November)
What it means for you: Good window to grind credits and the Eclipse reward; map variety at high tiers improves, and clans should prepare for Tier XI Maneuvers.
Season 10.5 adds an Infinity War duo mode and a new 18v18 map, with no hero buffs or nerfs listed.
What changed
No hero balance changes in the Season 10.5 notes
Gorr gets a custom targeting sensitivity setting for Shadow Harvest
Season 10.5 Gold rank reward: Jeff the Land Shark 'Razor-Tooth' costume
What was fixed
Hero Profile no longer mislabels emojis as costumes
Winter Soldier's Trooper's Fist and Bionic Hook respond better on high ping
Oct 15 follow-up: Black Widow's rare over-long slam launch and Jeff's Aqua Burst radius bug fixed
Oct 15 follow-up: several map collision spots that trapped heroes fixed
What is new
Path to Doomsday - Avengers: Infinity War: 6 duo squads race to collect all six Infinity Stones (Oct 9 - Dec 11)
Alchemax Headquarters map added to the 18 vs. 18 mode
All Hallows' Glow Halloween event with a free Rocket Raccoon costume (from Oct 15)
What it means for you: The competitive meta is unchanged, so whatever was working at the start of Season 10 still works. Players chasing the Gold rank reward have until the end of 10.5.
A stability-focused title update with no gameplay tuning; it fixes Ultimate Team errors and makes Career Mode transfers and youth generation more realistic.
What changed
EA confirmed there are no gameplay balance or tuning changes in this update.
Career Mode now generates fewer high-rated and high-potential players.
Bidding far above a club's asking price no longer guarantees an instant accept; the AI still responds.
AI counteroffers can no longer go above the fee the club first asked for, and Liga MX now restarts in January instead of May.
What was fixed
Fixed a 'Service Unavailable' error that could pop up after finishing an Ultimate Team match.
Fixed base items showing the wrong holographic look when opening some Player Picks.
Free agents can now be signed in Career Mode even when the transfer window is closed or the market is turned off.
Fixed a loading screen in The Grounds that forced a restart when viewing your club from the Player Profile.
What it means for you: Ultimate Team grinders should see fewer post-match errors that could cost rewards, while the meta in Division Rivals and Champions is unchanged because gameplay was not touched.
Warframe: Update 44.1: The Icebind (+ Hotfix 44.1.2)
Adds The Icebind, a weekly six-player Level 999+ endgame mode that guarantees Riven Splicers, a new way to combine Riven traits.
What changed
Riven slots can now be bought one at a time for 20 Platinum
Excavators and Defense objectives take 90% less damage from Blitz Eximus; defense objectives get shieldgating
Kuva vendor prices and purchase limits adjusted
Riven Splicing shortcut added to the Riven cycling screen (44.1.2)
What was fixed
Oberon's Renewal no longer slows bleedout timers
Grendel and Azima Secondary Enervate infinite stacking fixed
Host-migration players in The Icebind can now reach the treasure room (44.1.2)
Several Iceblade of Narin pull-the-blade bugs fixed
What is new
The Icebind: 6-player weekly mode with Cryobells, Binds and optional side objectives
Riven Splicing system
Tau Prologue quests added to the Codex and Epoch Operation: Taubound event (44.1.2)
What it means for you: The Icebind is the new top-end weekly for veterans: it needs Elite Archimedea unlocked and has no matchmaking, but pays out Kuva and Riven Splicers for min-maxing.
Overwatch: Season 5: A Grim Doctrine (Reign of Talon)
Season 5 moves Sombra to Support with a full rework, reworks Roadhog, shrinks hitscan bullets and adds the new Escort map Grimsvotn.
What changed
Sombra is now a Support: Hack removed, new Weaken debuff halves enemy damage and healing
Roadhog reworked with a two-shot Scrap Gun and a new projectile-eating Trash Compactor
Hitscan bullets are smaller and hitboxes were reworked across most heroes, so aim needs to be more precise
Top 500 leaderboard now ranks by Rank, and Heat Bonus is gone
Oct 13 hotfix: Doctrine and Sombra toned down, Roadhog and Kiriko buffed, D.Mon armor reduced
What was fixed
Mystery Heroes could put three tanks on a team; fixed
Reload speed bugs fixed for Emre, Freja, Junkrat, Ramattra, Roadhog, Shion, Widowmaker and Zarya
Several ping-system and challenge-tracking bugs fixed
Oct 20 follow-up: PC DualSense controllers work properly again
What is new
New Escort map: Grimsvotn
Mystery Madness: Graveyard Games Halloween event and power-up Arcade mode
Halloween versions of Hollywood, Lijang Tower and Chateau Guillard (through Nov 3)
Past battle passes (Seasons 1-15) can be progressed again
What it means for you: Smaller hitscan bullets reward clean aim, so DPS players who relied on generous hitboxes may lose some SR. Sombra mains have to relearn her entirely as a Support.
Latest hotfix for the Forbidden Rites league fixes blocked Ritual encounters and an unenterable area, and adds a low-VRAM texture setting.
What changed
New Texture Quality option helps PCs with little video memory run the game.
League context (0.5.5, Sep 2): Ritual altars now sit on boss fights and escalate into boss waves, with Tribute spent on Unique items.
League context: Trial of Chaos can be paused and resumed, rooms have reward chests, modifiers are easier, and rewards are limited to currency and Soul Cores.
League context: several Soul Cores were reworked (e.g. Jiquani's now limited to one), and Expeditions moved into the core Atlas for every league.
What was fixed
Ritual encounters no longer fail to start after killing certain bosses.
The Tomb of the Fallen Knight can be entered again.
Some areas that loaded very slowly were fixed.
Sovereign Hideout decorations now show their 2D art.
What is new
Forbidden Rites league with Ritual encounters (Standard, Hardcore and SSF)
Viridian Wildwood Atlas area unlocked via Sacred Blooms
What it means for you: If Ritual was bugging out on your atlas runs, it should now work reliably; Trial of Chaos is now a friendlier, more predictable source of currency and Soul Cores for endgame gearing.
Series 6 adds a Japanese car-meet theme, a 7-Eleven collaboration, new cars and 200 extra Horizon Play levels, and closes a Drift Attack score exploit.
What changed
New engine swaps for several existing cars
Excess Horizon Play XP past level 100 is carried into the new levels
Edamame Circuit added to Horizon Drift, Spec Racing and Horizon Racing
What was fixed
Drift Attack scores can no longer be farmed with fast travel or rewinds
Temple of Nachi Falls photo now counts in the Collection Journal
Missing Drive Mode audio added for several hypercars
Tire scrub audio fixed when stationary
What is new
Up to 200 new Horizon Play levels with 20 badges
New cars including 2025 BMW M4 CS, Holden Monaro GTS 327 and Honda Prelude Type SH
7-Eleven car meet event and konbini prop pack
Festival Playlist rewards and weekly Car Pass cars
What it means for you: Lots of new levels and Festival Playlist cars to grind, and leaderboard drift scores should be cleaner now that the farm exploit is closed.
A refinement patch that buffs Thermite, Sledge, Maestro and two shotguns, and fixes many bugs with new defender Noor.
What changed
Thermite's charge does more damage; Sledge's hammer swings faster
Maestro's Evil Eye battery lasts longer; Fenrir's mine gas spreads a bit faster
M1014 and SPAS-15 shotguns deal more damage
Castle barricades take longer to clear and armor panels take more melee hits
Skeleton Key gets more ammo
What was fixed
Many Noor Horus Lance bugs with shields, gadgets and animations fixed
Blank camera at Villa's basement site at round end fixed
Custom team colors no longer reset after Match Replay
Squad members can reconnect to ongoing matches again
What is new
Season context: new defender Noor and a reworked Villa basement site (launched Sep 1)
What it means for you: Hard breachers like Thermite got stronger, which helps attackers crack reinforced sites. The changes are small, so the ranked meta stays stable.
Big loot boost for the new dragon content: more chest rewards in Ancient Lands and Dragon Sanctuary, plus a retuned Maeve boss fight and small weapon balance tweaks.
What changed
Ancient Lands and Dragon Sanctuary chests pay out far more (Sanctuary Drake Egg odds up about 4x)
Gear you bring into orange-zone Ancient Lands is frozen and not dropped on death
Island chests now unlock only after finishing that island's quest, stopping reward sniping
Maeve boss pacing reworked (phase order, stacking debuffs, damage values) to reduce randomness
Weapon tweaks: Spectral Trident hits harder, Holy Flash heals less, Rising Blow now lowers enemy CC resistance
Outlands Dragon Attack fame now goes to every participant via Might
What was fixed
Reawaken can no longer be cast on enemy players
Azaryon no longer stops using abilities and now enrages if players exploit him
Dragon attacks no longer get interrupted or delayed by damage
Ancient Lands kills no longer count as both a kill and a knockdown
What is new
Season 33 winner statues in Conqueror's Hall
Loadouts can be shared and imported from the clipboard
What it means for you: Dragon content is now the most rewarding PvE loop for silver, eggs and fame, and frozen gear makes Ancient Lands runs less risky. Healers and spear users should re-check builds.
Season 24 adds in-match 1v1 Honor Duels, a Bullet Ball mode, custom scoreboards and Top 100 leaderboard titles.
What changed
Free-for-all modes like Bullet Ball and Knockout can be picked in Private Matches and Exhibition
New Boost Pad Recharge Rate mutator
Keyboard and mouse get a free-look camera mode, new default bindings and an optional center-dot reticle
Black Market trade-ins: three duplicate Black Market items become one new one
What was fixed
PC freeze after alt-tabbing during a screen transition fixed
PS5 invisible menus after rest mode fixed
Rocket Pass pop-ups that would not close fixed
Cars spawning into the ground in mirrored Training Packs fixed
What is new
Honor Duels: challenge another player to a 1v1 right after the match
Bullet Ball: last-car-standing mode with a homing, demolishing ball
Custom scoreboards and stat-tracking Titles
Top 100 global Soccar leaderboard Titles at season end
What it means for you: No physics or ranked rule changes, so climbing works the same as last season. The new Top 100 titles give top-end players a fresh end-of-season reward to chase.
Season 21 focuses on recurring live events and Custom Seas tools, removes on-demand World Event raids and tests disabling 'Dive To' for voyages.
What changed
'Dive To' removed from Voyages and Tall Tales for Season 21 as an experiment
On-demand World Event Raid voyages permanently removed
Chest of Fortune rewards added to several World Events
Custom Seas creators can save layouts and use new time, silver and damage controls
What was fixed
Many Last Ship Standing matchmaking and post-battle fixes
Custom Seas bugs fixed
A later hotfix stops disguised players turning invisible and prevents treasure vanishing during server migration
Hotfix also curbs excess Ashen Keys and extra waves at Ashen Garrisons
What is new
Weekly Fight Nights and Emissaries of Fortune boosts
Last Ship Standing: Sloops returns
Season 21 pass with 50 reward levels
What it means for you: Grinding is slower without Dive To and raid voyages, so live-event weekends and emissary boosts are the efficient way to level now.
Brawl Stars: Release Notes August 2026 (Sept 16 balance maintenance)
Adds Mythic brawlers Cosmo and Vince, replaces Starr Road with Brawler Blast, and nerfs Shade, Amber, El Primo and Wendy while buffing Poco, Belle and Pam.
What changed
Nerfs: Shade's Super charges slower and his fear radius shrinks; Amber's Fire Starters and burn are weaker; El Primo and Brock gadgets have longer cooldowns.
Wendy gets more health but much weaker shields; Nori's Hypercharge fills slower.
Buffs: Poco heals more, Belle and Ollie deal more damage, Willow and Juju get more health, Pam's turret is sturdier.
Chuck reworked: starts with a full Super holding four charges but has less health.
Ranked Season 1 features Brawl Ball and Season 2 features Hot Zone, with new rotating maps.
What was fixed
Respawn shields now drop when you dash or jump.
Kaze, Moe, Meg and Bonnie no longer get an extra respawn shield when changing form in Showdown.
Brawl Ball matches now end properly at 0:00 when the ball is stuck in a wall.
Fixed the club creation fee being charged more than once and a loading hang at 87%.
What is new
New Mythic brawlers Cosmo (Controller) and Vince (Damage Dealer)
Hypercharges for Nori and Wendy, plus new Buffies for six brawlers
Brawler Blast unlock system (replaces Starr Road) and the Hide & Seek mode
Brawl-O-Ween story event and Duolingo event
What it means for you: Ranked climbers should drop over-nerfed picks like Shade and Amber and look at buffed Poco, Belle and Pam, while learning the Brawl Ball and Hot Zone map pools for each ranked season.
Several recipe costs adjusted (some cheaper, some more expensive)
What was fixed
A hiding spot inside the cave near the top Roshan pit removed
Unsellable items could be marked for sale early; fixed
Tranquil Boots now go on cooldown when disassembled from the stash
Bane's Nightmare no longer strips vision from debuff-immune targets
What it means for you: It is a lettered patch, so the meta shifts slightly rather than resetting. Players spamming the nerfed heroes may lose a little MMR efficiency.
Diablo IV: Season of Hell's Legacy (30th anniversary season)
A new anniversary season adds Prime Evil 'Splinter' powers, Waking Nightmare dungeons, Soul Splinter jewelry, Mythic Unique crafting and account-shared War Plans progress.
What changed
War Plans reputation is now shared between characters in the same Seasonal/Eternal, Hardcore/Normal and SSF group, so alts progress faster.
New Horadric Cube recipes can reroll base affixes on gear and Talismans without touching Greater Affixes, tempers or enchants.
Mythic Uniques can now be crafted through the Cube, the Jeweler or a Blacksmith cache instead of relying only on drops.
New Rebirth option turns an Eternal character into a fresh level-1 Seasonal character while keeping class, name and look.
Season Blessings let you spend Smoldering Ashes on boosts to salvage, Obducite drops, glyph upgrades and caches.
What is new
Seasonal questline with Deckard Cain and three Prime Evil Splinters (Diablo fire, Baal cold, Mephisto physical) that modify different endgame activities
Waking Nightmares: multi-level capstone dungeons (pinnacle versions at Torment 10+), fixed dungeons and one-room open-world fights
Soul Splinters: a new socketable item type (up to three in jewelry slots) that can be upgraded in the Cube
Permanent 'Legacy' Uniques such as Leoric's Crown, Stone of Jordan and Nemesis Bracers
What it means for you: Pushing Torment 10+ now means chasing the pinnacle Waking Nightmares and good Soul Splinters, while shared War Plans and crafted Mythics cut down the grind for gearing new characters.
Split 2 brings big upgrades for Conduit, Fuse and Catalyst, a nerf to Axle, more healing loot, and a new ranked map rotation.
What changed
Conduit, Fuse and Catalyst got major buffs and reworked upgrade paths (Catalyst's tactical now 15s and damages enemies)
Axle nerfed: weaker launch gate, longer and weaker ultimate stun
Seer's tactical no longer slows turning; Bloodhound scans last longer
Healing spawns more often, empty bins are rarer, and Charge Rifle/Triple Take/Bocek got buffs
Pubs and Ranked rotation is now World's Edge, Olympus and Broken Moon, with 150+ map fixes mostly on World's Edge
What was fixed
Respawned deathboxes no longer give infinite ammo or open through walls
Many Fuse fixes, including Knuckle Jump in phase and lost momentum
Inconsistent vertical ziplines at East Village, Tree Settlement and Sorting Factory fixed
Party-join failures that left players in empty parties fixed
What is new
Split 2 ranked with six weekly ladders running through Nov 1
Mixtape rotation (TDM, Control, Gun Run) through Nov 3
New cross-platform detection for unauthorized controller hardware and software
What it means for you: Fuse and Catalyst are now much stronger picks for ranked squads, and the map rotation favors teams comfortable on World's Edge. More healing loot makes long fights more forgiving.
Small late-league patch fixing corruption and unique-ring mod bugs and making trade-site search links permanent; the 3.30 expansion is set for November 13.
What changed
Trade-site search links now store the whole search and never expire
Old short trade links still work for now but will be phased out
What was fixed
Pearl of Tsoatha can no longer roll the Flamewood Totem support modifier
Minimum Power Charge corruption on shields and amulets can now roll; Frenzy Charge version no longer appears twice as often
In-game trade market now shows pseudo mods in results
Plaguewraith map device now counts total map kills
What it means for you: No balance shifts for current builds; it is the tail end of 3.29, so most players are finishing goals before the 3.30 expansion on November 13 (details at ExileCon).
Makes top-tier backpacks and shield implants easier to get, gives Rook new starting gear, and fixes contract and Codex progress bugs.
What changed
The C.A.R.R.I Armory now sells a Superior Shield Implant and Superior Backpack, each buyable three times a week.
CyberAcme Commendation prices dropped for Deluxe Backpacks, Deluxe Shield Implants and Deluxe/Superior Key Templates.
Rook's loadout now includes a Sneak Pack, two Claymores, a Self Revive and a Signal Jammer until the end of Season 2.
No ranked rule changes; only a text fix for the Threat indicator in Ranked.
What was fixed
Fixed objectives in the Return on Investment contract becoming unusable if you walked away mid-task.
Taking quest items from other players now counts toward Unsanctioned Hostilities 5/5.
Added safeguards so finished Codex challenges credit properly, and Season 1 level-100 players can claim the Century Runner emblem.
Fixed players escaping the playable area and a Compiler fight door bug in Cryo Archive.
What is new
Sponsored Night Marsh returns
What it means for you: Cheaper top-tier gear makes it easier to stay competitive in runs. Per Bungie's roadmap, the Oct 6 Nightfall Refresh reset progression and the economy with a new Rewards Pass, so everyone restarted the climb.
Fortnite: Chapter 7 Season 4: Override (season launch)
The Override season lets whoever reaches an Override Console change the rules for the whole lobby, plus Sonic-themed content and new crossover weapons.
What changed
Override Consoles in every match let the first player to reach one change server-wide rules
Rare Squad Overrides boost only your squad but reveal your location
Sprites return, and Sprite Dust buys Loot Hacks that add bonus items to chests
Lobby Hacks and Cheat Codes added as seasonal mechanics
What is new
Midas' Masterpiece pistol (headshot one-shot) and Mega Man's Mega Buster
Kingdom Key and Rebecca's Guns arriving later in the season
Sprite Garden mode
Sonic the Hedgehog Battle Pass with Tails as a Sidekick
What it means for you: Matches are less predictable because a single Override can change the rules mid-game, so ranked players should learn to contest consoles early. Epic's detailed balance notes were not reachable, and this season launch is about 63 days old.
A small PC fix for frame-rate drops introduced by the previous patch, plus updated graphics driver advice ahead of the Ascendance expansion.
What changed
No weapon, monster or balance changes were included.
Capcom recommends NVIDIA 581.57+ or AMD 25.9.1+ drivers for stability.
Capcom warns some AMD drivers from 25.10.2 onward may cause problems on certain Radeon cards.
What was fixed
Fixed frame-rate drops some players saw in certain areas after Ver. 1.042.00.01.
What it means for you: Nothing changes for builds or hunts; the next big shift is the upcoming Ascendance expansion (Teostra, Khezu and more have been announced but are not in this patch).
A maintenance patch that lays groundwork for the upcoming Expansion Hub, adds task search, and fixes weapon, audio and UI bugs.
What changed
Side and operational task screens now have a search bar that matches task name, objective, location or trader.
Behind-the-scenes files for the Expansion Hub were added, but the Hub itself is not switched on yet.
No weapon, economy or AI balance changes were listed.
What was fixed
Weapons no longer overheat too fast on Streets of Tarkov in some situations.
Weapons no longer stay floating in the air after a player dies.
Fixed wrong gunshot audio at medium range and a wrong voice line in The Lab.
Fixed several broken UI elements on the Character and Weapon Builds screens, and an MSGL cylinder animation glitch.
What it means for you: Finding the right quest is quicker with task search, but there is no balance shift affecting raids or progression. Note: this was the newest official notes reachable; newer patches may exist on the official site.
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Patch notes: questions and answers
Where do these summaries come from?
We read each developer's official patch notes and explain the main points in our own words, with a link to the full official notes under every game. Small hotfixes that change nothing for players are left out. We check every game weekly.
Does a new patch affect my boost?
Usually not. Your booster plays the game as it is on the day, and the price you paid stays the same. If a patch changes ranks, resets progress or closes content you ordered, we tell you on your private order page and agree the next step with you before continuing.
What does "ranked impact" mean?
It is our quick rating of how much a patch shakes up ranked or endgame: big means a rank reset, map pool change or major balance pass; medium means meaningful balance changes; small means mostly fixes and quality-of-life changes.
When is the next big update for my game?
See our Coming Soon timeline for new seasons, raids and expansions with confirmed, expected or estimated dates, and the services we will offer for them.
Can you help me adapt to a new patch?
Yes. Coaching is the fastest way to learn a new meta: a high-rank coach watches you play and explains what changed. Find coaching for your game on its game page, or ask Boost Up AI what fits.