Palworld Tower Bosses Guide: All Nine Towers in Order (1.0)

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Palworld 1.0 has nine tower bosses. They run from Zoe and Grizzbolt at around level 10 up to Auri and Shaolong in Sunreach and the final boss, Zenara and Astralym, in the World Tree at around level 80. Fights now have a five-minute timer, and you can recruit tower bosses after beating them.

What order are the Palworld towers in?

The towers follow the game's level curve, so the order below is also the order most players meet them. The first towers sit in the starting regions, later ones in the snow and volcano areas, then Sunreach and finally the World Tree. Names and levels reflect Palworld 1.0 as of October 2026.

Tower Boss Rough level
First tower Zoe and Grizzbolt Around 10
Middle towers The faction leaders of each region Rising from the 20s to the 50s
Sunreach tower Auri and Shaolong Around the 60s
World Tree Zenara and Astralym (final boss) Around 80

The final fight needs the earlier towers and a questline completed first.

What changed for tower fights in 1.0?

Version 1.0 cut the tower timer from ten minutes to five, added new arenas and mechanics, and lets you recruit tower bosses after you beat them. The shorter timer rewards high damage and a tight plan: you cannot win a long, careful fight anymore, so build for burst.

How should you build a team for towers?

  • Bring Pals with an element the boss is weak to.
  • Level your main Pals close to the boss level; the gap matters.
  • Carry healing items and keep your own gear upgraded, because the tamer takes hits too.
  • Use your strongest ranged weapon on bosses that move a lot.

Awakening and Mutation, both added in 1.0, can push a favourite Pal well beyond its base strength, which helps a lot against the last three towers.

What are the most common reasons tower fights fail?

  1. Under-levelled Pals. A few levels short is the biggest single cause.
  2. Wrong elements. Matching weaknesses saves a lot of time on the timer.
  3. Running out of healing. Stock up before you enter.
  4. Ignoring the arena. New 1.0 mechanics punish standing still.

What do you get for clearing towers?

Clearing a tower moves your story forward and unlocks the next part of the map. In 1.0 you can also recruit the tower boss afterwards. Beating Zenara and Astralym in the World Tree's Sealed Sanctum is the finale of the main progression. For everything else 1.0 added, see our Palworld 1.0 guide.

Is it easier to do towers in co-op?

Yes. Co-op and dedicated servers let friends join the fight, which adds damage and spreads the boss's attention. On your own server you can also adjust world settings. If a fight keeps beating you, a session with an experienced player can show you the patterns and the team setups that work.

Whether solo or in a group, the key is preparation before you step in: level the right Pals, bring the right elements and plan to win inside the five-minute timer. Once you know a boss's pattern, most tower fights become much shorter.

What does a tower clear cost?

Boosting Games sells fixed-price Palworld services. Prices below are the starting prices at the time of writing (October 2026), and the exact price for your option shows before checkout. Every service is listed on the Palworld services collection.

Service What you get How you play Price Typical time
Palworld Tower Boss Clear We beat the tower bosses you pick, from Zoe and Grizzbolt up to Zenara and Astralym at the World Tree. Self-play or piloted From $6 1–3 days
Palworld Pal Leveling We level Pals you already own to the level you pick, so your team is ready for towers and raids. Piloted From $12 1–3 days
Palworld Leveling to 80 We level your tamer to the range you pick. Piloted From $15 1–4 days
Palworld Co-op Session with a Pro A pro joins your co-op or dedicated server and plays with you. Self-play (duo) From $25 Same day–2 days

Honest risk note: Palworld is played through Steam, Xbox or PlayStation accounts, and those platform terms forbid sharing your login. Valve and Microsoft both say not to give your password to others, so co-op sessions are the lower-risk option. Self-play and coaching keep your login with you and carry less risk than piloted orders. Read our account safety notice before you order. We never sell Pals, Pal eggs, gold coins, Pal Spheres, materials, items, accounts, save files, mods or cheats.

Get help with Palworld

Pick a service and option, see the exact price before you pay, and follow every session on your private order page.

See Palworld servicesAsk Boost Up AI

Related reading: Palworld 1.0 Guide: Level 80, Sunreach, the World Tree and More, and our general guide to whether boosting is bannable.

Palworld FAQ

How many towers are in Palworld 1.0?

There are nine towers. They run from Zoe and Grizzbolt at around level 10 through the regional faction leaders, Auri and Shaolong in Sunreach, and the final boss, Zenara and Astralym, in the World Tree at around level 80.

Who is the final boss in Palworld?

The final boss in Palworld 1.0 is Zenara and Astralym, fought in the World Tree's Sealed Sanctum at around level 80. You need to clear the earlier towers and a questline before you can reach that fight.

How long do you have to beat a tower boss?

Version 1.0 cut the tower timer from ten minutes to five. That makes damage and preparation more important, so bring Pals with the right elements and level them close to the boss before you try.

Can you catch tower bosses in Palworld?

Since version 1.0, tower bosses can be recruited after you defeat them. This is a change from Early Access and gives a reason to come back to towers you have already cleared.

Can someone clear Palworld towers for me?

Tower clears can be done with you in co-op or on your account. Steam, Xbox and PlayStation terms forbid sharing your login, so co-op sessions carry less risk. We never sell Pals, Pal eggs, gold or save files.

Sources: KeenGamer: tower bosses in order, Palworld 1.0 changes summary, Palworld 1.0 overview.