Rank distribution is the share of ranked players in each tier. In most games it peaks around Gold: about 22% of Valorant players and 23% of League of Legends solo queue players sit in Gold. Diamond and above is roughly the top 22% in Valorant but only about the top 5% in League.
What does rank distribution mean?
A rank distribution shows what percentage of a game's ranked players sit in each tier at a given moment. Read from the top down, it tells you how rare a rank is. If 1.5% of players are Immortal or higher, an Immortal player is in the "top 1.5%".
Three things make these numbers trickier than they look:
- Date and season. Distributions shift through a season. Early on, many players sit low or unranked; by the end, the middle fills out. Always check when the data was taken.
- Who is counted. Official API data counts every ranked player. Tracker sites only count players who look themselves up, which skews higher.
- Ladder shape. Publishers tune ladders differently. Diamond means something very different in Valorant and League, as the tables show.
We list the source and date under every table. Where we could not find recent, sourced data, we say so instead of filling the gap. For how each ladder works, see Valorant ranks explained and League of Legends ranks explained.
Valorant rank distribution
| Rank | Share of players | This rank or higher |
|---|---|---|
| Iron | 4.43% | 100% |
| Bronze | 13.28% | 95.6% |
| Silver | 18.6% | 82.3% |
| Gold | 22.41% | 63.7% |
| Platinum | 19.66% | 41.3% |
| Diamond | 13.16% | 21.6% |
| Ascendant | 6.96% | 8.5% |
| Immortal | 1.47% | 1.5% |
| Radiant | 0.03% | 0.03% |
Source: Esports Tales, using Riot API data, June 2026 (Season 2026, Act 3). The "or higher" column is our running total.
Gold is the most common Valorant rank, and the middle is wide: Silver, Gold and Platinum together hold about 61% of players. The jump that matters is Ascendant. Only about 8.5% of players reach it, and Immortal or above is about the top 1.5%. Radiant is a regional leaderboard spot held by a tiny share of players, which is why we do not sell it on our Valorant page; our climbs stop at Immortal 3.
League of Legends rank distribution
| Rank | Solo queue | Flex | Solo: this rank or higher |
|---|---|---|---|
| Iron | 3.6% | 4.3% | 100% |
| Bronze | 16% | 18% | about 96% |
| Silver | 21% | 25% | about 80% |
| Gold | 23% | 20% | about 59% |
| Platinum | 18% | 16% | about 36% |
| Emerald | 13% | 13% | about 18% |
| Diamond | 4% | 3.4% | about 4.9% |
| Master | 0.8% | 0.39% | about 0.87% |
| Grandmaster | 0.049% | 0.036% | about 0.07% |
| Challenger | 0.021% | 0.019% | 0.021% |
Source: League of Graphs, all regions, about 16.9 million ranked players, checked October 2026 (patch 26.20). Shares are rounded on the source, so totals are approximate.
League's ladder is steeper at the top than Valorant's. Emerald, the tier Riot added between Platinum and Diamond, holds about 13% of players, and Diamond drops to about 4%. Master or above is under 1%. Grandmaster and Challenger are fixed-size leaderboards, so we stop League climbs at Master on our League of Legends page.
CS2 Premier rating distribution
| CS Rating | Share of players | This rating or higher |
|---|---|---|
| 1,000–5,999 | 22.7% | 100% |
| 6,000–10,999 | 22.9% | 77.3% |
| 11,000–15,999 | 26.9% | 54.4% |
| 16,000–20,999 | 18.7% | 27.5% |
| 21,000–25,999 | 7.7% | 8.8% |
| 26,000–30,000+ | 1.1% | 1.1% |
Source: Esports Tales, using Leetify data, January 2026 (Premier Season 4). The source groups ratings in 1,000-point steps, so these ranges do not line up exactly with the in-game color bands.
Roughly half of Premier players sit below about 11,000, and around 9% reach 21,000 or more. The red and gold bands at the top are a small group. Premier Season 5 began in July 2026 with a rating reset, so expect the current-season picture to differ. Our CS2 page sells climbs up to 30,000.
Overwatch and Rocket League rank distribution
Overwatch
| Rank | Share of players (estimate) |
|---|---|
| Bronze | 4.7% |
| Silver | 20.2% |
| Gold | 36.7% |
| Platinum | 26.9% |
| Diamond | 9.4% |
| Master | 1.9% |
| Grandmaster | 0.2% |
| Champion | 0.07% |
Source: estimates read from a graph shared by a Blizzard engineer, October 2024 (Season 12), compiled by Esports Tales. This is the most recent Blizzard-sourced picture we could find, so treat it as a rough guide. On those numbers, Master or above was about the top 2%.
Rocket League
For Rocket League we found partial data only: Tracker Network figures for the 1v1 Duel playlist from about 7.3 million tracked players, taken September 17, 2026, at the end of Season 23. Diamond I and above was roughly the top 10%, Champion I and above about 1.4%, Grand Champion I and above under 0.2%, and Supersonic Legend about 0.02%. Gold III and Platinum I together held about 36% of tracked players. Tracker data counts engaged players, so the real ladder likely skews a little lower.
Fixed-size top ranks: how many players can be there?
Some top ranks are not a percentage at all. They are a fixed number of leaderboard places, so the share shrinks as the player base grows.
| Game | Top rank | How many players |
|---|---|---|
| Apex Legends | Apex Predator | Top 750 per platform |
| Marvel Rivals | One Above All | Top 500 at season end |
| Black Ops 7 / Warzone | Top 250 | 250 players |
| Battlefield 6 REDSEC | Elite | Top 250 |
| PUBG: Battlegrounds | Survivor | Top 500 per region |
| Valorant | Radiant | Regional leaderboard |
| League of Legends | Grandmaster, Challenger | Limited leaderboard |
We do not sell any of these leaderboard spots, in any game, because a place depends on other players' results and nobody can honestly promise it. For Apex Legends, Marvel Rivals and Battlefield 6 we could not find recent sourced distribution data for the lower tiers, so we have left them out.
What percentile is my rank, and how should I use it?
Use the "this rank or higher" column. A Valorant Diamond 1 player is in roughly the top 22%; a League Diamond IV player is in roughly the top 5%. Those are both good, but they are not the same achievement.
Distributions are also a reality check on goals. Going from Gold to Platinum moves you past a big chunk of the player base, and it is a realistic target with steady practice. Going from Diamond to the top 1% is a different kind of climb, where each win is worth less and opponents rarely make mistakes. That gap is why prices rise near the top (see how much boosting costs) and why coaching tends to help more than raw hours.
If you are thinking about a boost to reach a rarer rank, remember that piloted boosting breaks the terms of service in these games and can lead to a suspension or rank rollback. Duo carries less risk and coaching does not touch your account. See account safety.
Want to move up the table?
Price a climb, a duo session or coaching for your game. You see the full total before paying.
Price my boostAsk Boost Up AIWant to move up the distribution? Every option, with its price and how you play, is in our Valorant services, League of Legends services and CS2 services, plus all boosting services for the other games.
Rank distribution FAQ
What is the most common rank in Valorant?
Gold is the most common Valorant rank, with about 22.4% of ranked players according to Riot API data compiled by Esports Tales in June 2026. Platinum (about 19.7%) and Silver (about 18.6%) come next. Together, Silver, Gold and Platinum hold about 61% of the ranked player base, so most players sit in the middle of the ladder.
What percentage of players are Diamond in League of Legends?
About 4% of League of Legends solo queue players are in Diamond, and about 4.9% are Diamond or higher, according to League of Graphs data across all regions in October 2026. Master and above is under 1%. That makes League's Diamond much rarer than Valorant's, where Diamond and above is about 21.6% of players.
What does top 1% mean in ranked?
Top 1% means that 99% of ranked players are below you. In Valorant that is roughly Immortal, where Immortal and Radiant together are about 1.5% of players. In League of Legends it is roughly Master, at about 0.87% for Master and above. The exact rank changes during a season and between regions, so treat top 1% as a range rather than one fixed rank.
Why do rank distribution sites show different numbers?
They use different data and dates. Some use official publisher APIs that count every ranked player; others use tracker sites that only count players who search themselves, which skews higher. Distributions also move through a season, and some sites mix regions or game modes. Always check the source, date and region before comparing.
Is Gold rank good?
Gold is average in most games, which is not a bad thing. In Valorant, Gold or higher is about the top 64% of players; in League of Legends, Gold or higher is about the top 59%. Reaching Platinum puts you in roughly the top 41% in Valorant and the top 36% in League.
Do publishers release official rank distributions?
Rarely, and not on a schedule. Riot makes ranked data available through its API, which sites like Esports Tales and League of Graphs use. Blizzard has occasionally shared Overwatch graphs, most recently in our sources in October 2024. Valve, EA and NetEase do not publish regular distributions, so third-party data is the main option for those games.
Sources: Valorant rank distribution (Esports Tales), League of Legends rank distribution (League of Graphs), CS2 rank distribution (Esports Tales), Overwatch rank distribution (Esports Tales), Rocket League ranks and distribution (Sheep Esports)