Boosting Games · Action RPG · 8 ways to boost

Zenless Zone Zero Boosting Services

We clear Shiyu Defense and Deadly Assault with your agents. We also finish main story chapters, agent stories and side commissions, and raise your Inter-Knot Level. Prices are fixed, and we never sell Polychrome or accounts.

  • From $8exact price before checkout
  • 8 optionsto choose from
  • Piloted or coachingways to play
  • Full refundbefore a booster starts
Zenless Zone Zero Boosting Services artwork
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8 fixed-price options

Choose the Zenless Zone Zero service that fits your goal

Every price is fixed and shown before checkout. Open any service to pick your options and see what is included. Rank climbs are priced live on the Zenless Zone Zero boosting page.

Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 1 day

Zenless Zone Zero Shiyu Defense Clear

We clear the current Shiyu Defense floors with your agents, or the permanent nodes still open on your account. From $9View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 1–5 days

Zenless Zone Zero Main Story Completion

We finish the story chapters you pick, including the new mech missions. From $12View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 2–7 days

Zenless Zone Zero Inter-Knot Level

We raise your Inter-Knot Level through story, commissions, dailies and Battery Charge, and clear each rank-up mission. From $25View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 1 day per cycle

Zenless Zone Zero Endgame Bundle (Shiyu + DA)

We clear both Shiyu Defense and Deadly Assault each time they reset, for the number of cycles you pick. From $22View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 1 day

Zenless Zone Zero Deadly Assault Clear

We fight the three current Deadly Assault bosses with your squads and push the score as high as your roster allows. From $9View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Coaching (you play, we teach) · Same day–2 days

Zenless Zone Zero Coaching

We review your agents, discs and teams, and coach dodges, parries and chain rotations for Shiyu and Deadly Assault. From $15View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 1–4 days

Zenless Zone Zero Agent Stories and Side Content

We finish agent stories, side commissions and leftover area tasks so you collect the Polychrome and items the game pays for them. From $8View & order →
Zenless Zone Zero Shiyu Defense Clear from Boosting Games, original artwork Piloted (we play on your account) · 1–4 days

Zenless Zone Zero Agent Build

We level an agent you own, their W-Engine and skills, using materials we farm on your account. From $12View & order →

ZZZ services compared

Which ZZZ service is right for you?

Every ZZZ service side by side: what you get, how you play, typical time and the starting price.

ServiceWhat you getHow you playTypical timeFrom
Zenless Zone Zero Shiyu Defense ClearWe clear the current Shiyu Defense floors with your agents, or the permanent nodes still open on your account.Piloted1 day$9
Zenless Zone Zero Deadly Assault ClearWe fight the three current Deadly Assault bosses with your squads and push the score as high as your roster allows.Piloted1 day$9
Zenless Zone Zero Endgame Bundle (Shiyu + DA)We clear both Shiyu Defense and Deadly Assault each time they reset, for the number of cycles you pick.Piloted1 day per cycle$22
Zenless Zone Zero Main Story CompletionWe finish the story chapters you pick, including the new mech missions.Piloted1–5 days$12
Zenless Zone Zero Agent Stories and Side ContentWe finish agent stories, side commissions and leftover area tasks so you collect the Polychrome and items the game pays for them.Piloted1–4 days$8
Zenless Zone Zero Inter-Knot LevelWe raise your Inter-Knot Level through story, commissions, dailies and Battery Charge, and clear each rank-up mission.Piloted2–7 days$25
Zenless Zone Zero Agent BuildWe level an agent you own, their W-Engine and skills, using materials we farm on your account.Piloted1–4 days$12
Zenless Zone Zero CoachingWe review your agents, discs and teams, and coach dodges, parries and chain rotations for Shiyu and Deadly Assault.CoachingSame day–2 days$15

Start from your goal

Match the service to what you want in ZZZ

Your choice

Piloted, duo or coaching?

How you play changes the price, the speed and the account risk. Here is what each option means for ZZZ.

Piloted

A vetted booster signs in and plays for you. Fastest and usually cheapest, but it means sharing your login, which most publisher terms forbid, so it carries the most account risk.

Coaching

You play every game yourself while a coach teaches, live or by reviewing your matches. No account sharing at all.

Account risk, stated plainly: HoYoverse's terms forbid sharing, selling or transferring accounts. Piloted orders mean logging in to your account, which breaks that rule and carries risk. Coaching is the no-login option. Read our account safety notice.

Good to know

ZZZ facts that matter for your order

Regions and platforms
Server (America, Europe, Asia or TW/HK/MO), UID and platform.
How long it takes
Most orders start within 24 hours. Endgame clears take about 1 day; story and Inter-Knot Level take 1 to 7 days.
What we never do
We never sell Polychrome, Monochrome Film, Inter-Knot Membership, New Eridu City Fund, Master Tapes, Signal Searches or accounts, and we never promise specific agents, W-Engines or disc rolls.
Current version
Version 3.3, Journey to the Sky, launched Oct 21, 2026. It continues the Roscaelifer floating-island story, adds a mech combat mode and brings the S-rank agent Phoenix.
Endgame
Shiyu Defense rotates its hardest floors on a short cycle and pays Polychrome for S ranks. Deadly Assault is a scored boss mode that opens at Inter-Knot Level 40 and resets about every two weeks.
Skill matters
ZZZ is fast action combat. Dodges, parries and chain attacks decide S ranks as much as gear, so a skilled pilot can do more with the same roster.

How it works

From order to finished boost in four steps

  1. Pick your serviceChoose the ZZZ service and options on this page. The exact price shows before checkout, with no hidden fees.
  2. Check out securelyPay through Shopify checkout. You get a private order page by email; you never type a game password at checkout.
  3. Follow every sessionA vetted booster starts, and screenshots and messages land on your order page after each session.
  4. Check the resultWhen it is done, you have 48 hours to tell us if the result is not what you ordered, and we reopen it at no cost.

Questions

ZZZ boosting FAQ

What ZZZ services does Boosting Games offer?

We offer 8 fixed-price ZZZ services: Zenless Zone Zero Shiyu Defense Clear, Zenless Zone Zero Deadly Assault Clear, Zenless Zone Zero Endgame Bundle (Shiyu + DA), Zenless Zone Zero Main Story Completion, Zenless Zone Zero Agent Stories and Side Content, Zenless Zone Zero Inter-Knot Level and more. Every price is shown before checkout.

How much does ZZZ boosting cost?

ZZZ services start at $8. Fixed-price services list their price on each card above, and options such as more wins or a higher tier change the price before checkout, never after.

How long does a ZZZ order take?

It depends on the service, and each one lists its typical time in the table above (for example, Zenless Zone Zero Shiyu Defense Clear: 1 day). Your order goes on our booster job board the moment payment clears, and you can follow every session on your private order page.

Can I keep my login or play along?

Yes. Several ZZZ services let you play along on your own account or take coaching, so you never share your login. Look for "Duo / self-play" or "Coaching" in the table above.

Is ZZZ boosting against the rules?

HoYoverse's terms forbid sharing, selling or transferring accounts. Piloted orders mean logging in to your account, which breaks that rule and carries risk. Coaching is the no-login option. Duo play and coaching avoid account sharing, which removes the biggest risk.

What if I change my mind or I'm not happy with the result?

Full refund before a booster starts. Once a booster starts, we finish your order, so there are no refunds after it starts. If the finished result is not what you ordered, tell us within 48 hours and we reopen it at no cost.

Keep exploring

More ways to reach your goal

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Prices and service details are set and reviewed by the Boosting Games team. Every price is shown before checkout. Read how it works and our account safety rules.